@startuml
sprite $hand_back_fist [48x48/16] {
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
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0000000000000BFFFFFFF6CFFC3000000000000000000000
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000000000001CFFFFFFFFFFFFFFFFFFFFFFFFF6000000000
0000000000000AFFFFFFFFFFFFFFFFFFFFFFE40000000000
000000000000007FFFFFFFFFFFFFFFFFFFF8100000000000
0000000000000005FFFFFFFFFFFFFFFFFFD0000000000000
0000000000000001FFFFFFFFFFFFFFFFFFD0000000000000
0000000000000001FFFFFFFFFFFFFFFFFFD0000000000000
0000000000000001FFFFFFFFFFFFFFFFFFD0000000000000
0000000000000001FFFFFFFFFFFFFFFFFFD0000000000000
0000000000000001FFFFFFFFFFFFFFFFFFD0000000000000
0000000000000001FFFFFFFFFFFFFFFFFFD0000000000000
0000000000000001FFFFFFFFFFFFFFFFFFD0000000000000
0000000000000001FFFFFFFFFFFFFFFFFFD0000000000000
0000000000000000FFFFFFFFFFFFFFFFFFB0000000000000
00000000000000006FFFFFFFFFFFFFFFFF30000000000000
000000000000000003777777777777776100000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA6_HAND_BACK_FIST(_alias) ENTITY(rectangle,black,hand_back_fist,_alias,FA6 HAND_BACK_FIST)
!define FA6_HAND_BACK_FIST(_alias, _label) ENTITY(rectangle,black,hand_back_fist,_label, _alias,FA6 HAND_BACK_FIST)
!define FA6_HAND_BACK_FIST(_alias, _label, _shape) ENTITY(_shape,black,hand_back_fist,_label, _alias,FA6 HAND_BACK_FIST)
!define FA6_HAND_BACK_FIST(_alias, _label, _shape, _color) ENTITY(_shape,_color,hand_back_fist,_label, _alias,FA6 HAND_BACK_FIST)
skinparam folderBackgroundColor<<FA6 HAND_BACK_FIST>> White
@enduml